Update!


Improvements in the SFX implementation.

Cursor bugs fixed.

The monster will always try to walk towards you, but when it sees you it will rush into you with a higher speed for a specific amount of time, even when you're not in its LOS.

The monster won't appear on the map.

The map covers the whole maze, and it's not following the player.

Pause menu implemented.

Changed the flashlight a little bit.

(I guess that's all).

Files

Home v.1.7 (Demo Update).zip 35 MB
Mar 07, 2022

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